YGO EQG XX - Episode 003

"Birth of a New Team" is the third episode of the season.

The Double X Tournament is coming up and Flash wants to make a team with Spike and Sunburst, but Sunburst doesn't want to. So Flash decides that Spike and Sunburst should duel. Who will win?

Featured Duel: Spike vs. Sunburst
 Turn 1: Spike 

Spike draws. He then Normal Summons "Flame Sabre Dragon" (1500/1200) in Attack Position. He then Sets a card.

 Turn 2: Sunburst 

Sunburst draws. He then Normal Summons "Burn Blader" (1800/100) in Attack Position. "Burn Blader" attacks and destroys "Flame Sabre Dragon" (Spike 4000 → 3700). Since "Burn Blader" destroyed a monster by battle, its effect activates, inflicting 400 damage to Spike (Spike 3700 → 3300). He then Sets a card.

 Turn 3: Spike 

Spike draws. He then activates "Flame Breaker Dragon" (Left 1) and "Flame Core Dragon" (Right 8) in his Pendulum Zones. He then Pendulum Summons "Flame Sabre Dragon" (1500/1200) from his Extra Deck and "Twin-Headed Dragonia" (2300/1100) from his hand in Attack Position. "Twin-Headed Dragonia" attacks and destroys "Burn Blader", with the effect of "Twin-Headed Dragonia" doubling all Battle Damage involving it (Sunburst 4000 → 3000). Since a FIRE monster he controls was destroyed by battle, Sunburst activates his face-down "Light the Beacons" to Special Summon a Level 4 or lower FIRE monster from his hand or Deck. He Special Summons "Sunburst Familiar" (1200/1000) from his Deck in Defense Position. "Flame Sabre Dragon" attacks and destroys "Sunburst Familiar". Since "Familiar" was destroyed by battle, its effect activates, allowing Sunburst to look at the top five cards of his Deck and add any two FIRE monsters among them to his hand. He adds "Red Sun Magician" and "Green Sun Magician".

 Turn 4: Sunburst 

Sunburst draws. He then activates "Red Sun Magician" (Left 2) and "Green Sun Magician" (Right 6) in his Pendulum Zones. He then Pendulum Summons "Sunburst Guardian" (1400/1800) from his hand in Attack Position. He then activates the Pendulum Effect of "Red Sun Magician" to increase the Level of "Guardian" by 3. He then activates "Sunburst Altar" to Tribute "Guardian" in order to Ritual Summon "Sunburst Magician" (2300/2200) in Attack Position. He then activates its effect to pay 300 LP (Sunburst 3000 → 2700), look at the top five cards of his Deck and Special Summon any two Level 4 or lower FIRE monsters among them. He Special Summons "Sunburst Apprentice" (1500/1300) in Attack Position and another "Guardian" (1400/1800) in Defense Position. He then equips "Magician" with "Blazing Aura", increasing its ATK by 500 for every FIRE monster Sunburst controls ("Magician": 2300 → 3300/2200). He then activates the effect of "Apprentice" to increase its ATK by 500 ("Apprentice": 1500 → 2000/1300). "Magician" attacks and destroys "Twin-Headed Dragonia" (Spike 3300 → 2300). "Apprentice" attacks and destroys "Flame Sabre Dragon" (Spike 2300 → 1800).

 Turn 5: Spike 

Spike draws. He then activates the Pendulum Effect of "Flame Breaker Dragon" to pay 400 LP (Spike 1800 → 1400), banish one Level 2 or higher Dragon-Type monster from his hand and Special Summon two Dragon-Type monsters from his Deck whose combined Levels equal to the Level of the banished monster. He banishes "Gandora-X, the Dragon of Demolition" and Special Summons "Magna Drago" (1400/600) and "Iron Tail Dragon" (2100/1400) in Attack Position. He then tunes the Level 6 "Iron Tail Dragon" with the Level 2 Tuner monster "Magna Drago" in order to Synchro Summon "Dragonic Blazemaster" (3000/2000) in Attack Position. He then Pendulum Summons "Flame Sabre Dragon" (1500/1200) from his Extra Deck in Attack Position. "Dragonic Blazemaster" attacks and destroys "Guardian". Since "Dragonic Blazemaster" destroyed a monster by battle, its effect activates, allowing it to attack again, but the Battle Damage will be halved. "Dragonic Blazemaster" attacks and destroys "Apprentice" (Sunburst 2700 → 1950). The effect of "Dragonic Blazemaster" activates, allowing it to attack again. "Dragonic Blazemaster" attacks and destroys "Magician" (Sunburst 1950 → 1600). "Flame Sabre Dragon" attacks directly, but Sunburst activates the Pendulum Effect of "Green Sun Magician" to draw one card. If it's a monster, then he can Special Summon it. He draws "UFO Turtle", so he Special Summons it (1400/1200) in Attack Position. A replay occurs and "Flame Sabre Dragon" attacks and destroys "UFO Turtle" (Sunburst 1600 → 1500). Since "UFO Turtle" was destroyed by battle, its effect activates, allowing Sunburst to Special Summon a FIRE monster with 1500 or less ATK from his Deck. He Special Summons another "UFO Turtle" (1400/1200) in Attack Position.

 Turn 6: Sunburst 

Sunburst draws. He then Normal Summons "Blaze Wizard" (1200/1100) in Attack Position. Since "Blaze Wizard" was Normal Summoned, its effect activates, allowing Sunburst to add "Sunburst Gate" from his Deck to his hand. He then activates the Pendulum Effect of "Red Sun Magician" to increase the Level of "UFO Turtle" by 3. He then activates "Sunburst Gate" to Tribute "UFO Turtle" in order to Ritual Summon "Sunburst Knight" (2600/1900) in Attack Position. Since Sunburst controls a "Sunburst" Ritual Monster, he revives "Apprentice"(1500/1300) in Attack Position. "Sunburst Knight" attacks "Dragonic Blazemaster", with the former's effect activating, increasing its ATK by 500 for every other FIRE monster on the field ("Sunburst Knight": 2600 → 4600/1900). "Sunburst Knight" then destroys "Dragonic Blazemaster" (Spike 1400 → 0).